﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ConstField {
    public static string FLOOR = "Floor";
    public static string SHOT_EFFECT = "SoftPunchMedium";//发射特效的物体名字
    public static string SHOT_AIM = "aim";//瞄准辅助线的物体名字
    public static int MOUSE_LAYER = 9;



}
/// <summary>
/// 0:蓄力特效,1:发射的球
/// </summary>
public enum EffectType
{
    ChargeBlue,
    PowerOrbBlue,
    ExplosionBlue
}
